SPOUT/ Texture sharing

Hi all

We find our selfs using CasparCG in combination with Unreal engine a lot.
Where Caspar is a input to unreal engine.
Now i am wondering how hard / easy it would be to implement SPOUT or Texturesharing.

Just to remove the NDI/SDI step in the process to win a few frames in the war against latency :wink:
I guess spout is more universal

It’s just a brainfart

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It would probably not be to difficult for a competent developer.
A shared memory consumer was once developed for CCG (though it was never merged), and that might be another option.