Hi all
We find our selfs using CasparCG in combination with Unreal engine a lot.
Where Caspar is a input to unreal engine.
Now i am wondering how hard / easy it would be to implement SPOUT or Texturesharing.
https://docs.unrealengine.com/4.27/en-US/WorkingWithMedia/IntegratingMedia/TextureShare/
Just to remove the NDI/SDI step in the process to win a few frames in the war against latency
I guess spout is more universal
It’s just a brainfart