SPOUT/ Texture sharing

Hi all

We find our selfs using CasparCG in combination with Unreal engine a lot.
Where Caspar is a input to unreal engine.
Now i am wondering how hard / easy it would be to implement SPOUT or Texturesharing.
https://docs.unrealengine.com/4.27/en-US/WorkingWithMedia/IntegratingMedia/TextureShare/

Just to remove the NDI/SDI step in the process to win a few frames in the war against latency :wink:
I guess spout is more universal

It’s just a brainfart

1 Like

It would probably not be to difficult for a competent developer.
A shared memory consumer was once developed for CCG (though it was never merged), and that might be another option.

There’s been some interest in this topic lately.

Is there anyone willing to study the possibilities and development cost?