Plans for 2.2.xx continuously upgrades

server
development

#1

Does anyone of you know the plans for maintaining CasparCG 2.2.x upgrades.
There has been 11 new commits to the master, and there´s but no new releases.
Maybe some sort of latest build of master, or a more modern versioning?

Meanwhile the NRKNO branch has had 3 releases.


#2

http://builds.casparcg.com/


#3

There is a vague plan for a 2.2.1 release. There were some things I was wanting to do before it was done, but it doesn’t look likely I will have time soon so I should discuss doing one with @dotarmin.
But as @hreinnbeck linked, builds of the latest 2.2.x branch should be there, so anyone needing one of the fixes can use those for now.

Yeah, the NRK fork is operating a bit differently. We are currently tagging a release each time we rollout a new build, so there are some very small one fix releases. To fit in with the release cycle we are aiming for with Sofie


#4

Thanks i didn’t know builds.casparcg.com :slight_smile:


#5

Just curious about can we see feature of directly send amcp from html template in coming builds??


#6

That should be possible already.


#7

yes we can do it with the help of webserver but i think it’s not possible directly from html template to CG Server internally.

we can get console.log() messages in Caspar server console but i don’t know any direct way to send amcp (play stop etc commands) from html template


#8

The closest I remember seeing to this being possible is this PR against 2.1NRK, but that doesn’t have AMCP from HTML templates functional yet


#9

it’ll be very helpful if we can get AMCP from HTML templates directly for fully automation without establish any webserver specially for this


#10

I was thinking, that there is a similar way as in flash to just open a socket connection. But that seems not possible, right? Does it not work using WebSockets?


#11

I think websocket requires web server for establish socket connection

WebSockets typically run from browsers connecting to Application Server over a protocol similar to HTTP that runs over TCP/IP.

Via Stackoverflow


#12

Websockets cant connect to any TCP server like flash can, so without some program running in the middle to act as a converter it isnt possible to do