So i have a 32-bit straight TGA sequence that supposedly is meant to be played at 1080i/25.
I tried multiple versions of caspar but i’m mostly working on 18.104.22.16840.
Now my issue is when i test the sequence animated or not i can’t seem to make it work properly unless it’s on a white background, corners are not drawn properly for example and transparency seems off even the first picture on the sequence that’s meant to be blank (only has alpha) shows graphics on the screen that are not meant to be there.
I have experimented with straight alpha and it seems to at least draw it properly almost but then there’s white imperfections on the graphics.
Any ideas about what i could do about this?
On the left black background on the right white background (which looks right) and on the bottom with straight alpha on